Dynamic growth of the gaming industry in Poland and worldwide opens broad opportunities not only for programmers and graphic artists but also for engineers who prepare materials serving as backgrounds, environments, and details for games. Increasingly, they base their work on existing objects, creating images with a high degree of realism. Both game developers and users recognize the growing demand for realistic representation of places and objects integrated into game narratives.
Using laser scanning and photogrammetry, it is possible to create three-dimensional models of buildings while preserving architectural details, as well as to replicate fragments of cities, streets, monuments, sculptures, and other significant elements. In addition to accurate dimensions and shapes, models can be enhanced with realistic textures, enabling the digital object to faithfully reflect the appearance and properties of its real-world counterpart.
Visualizations and animations of models created using this technology find applications not only in games but also as educational and scientific materials, and often as promotional content. Their appeal is further enhanced by the use of VR technology.
Enabling developers to create highly realistic models of environments, objects, and characters.
Precise reproduction of details, textures, and materials, resulting in more authentic gaming experiences.
By utilizing real-world environments, objects, and characters, developers can save time required to create original models.
Games reflecting historical or real locations allow players to explore faithfully, offering both educational and entertainment value.
Players can explore environmental details, manipulate objects, and enjoy greater freedom interacting with the virtual world.
Ability to create visualizations, animations, and virtual tours for advertising and educational purposes.